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Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Did a new population of monsters make your wilderness home suddenly inhospitable? Maybe you were captured by hobgoblin slavers and only just won your freedom. How will you adapt to your new circumstances? Will you be able to trust your new allies enough to rely on them? Can you handle the burden of having others relying on you? If my honor fails, so does my strenath.
Unbound by family ties, these individual warriors join together around a common ideal. Each of these warrior clans has a patron dragon type, and the members of those societies typically emulate their patron dragons Z 0 CO Z 8 in a variety of ways, from alignment and behavior to the damage type of their draaon breath.
You have begun to master its most exotic fighting techniques, starting with the ability to sheathe your weapon in the same draconic energy that powers your racial breath power. As a free action, you can add this damage type to all damage dealt with your melee weapon, in addition to any other type of damage those powers deal.
Another free action returns the weapon's damage to normal. Dragon Breath Action 11th level : When you spend an action point to take an extra action, you can also use your draaon breath power as a free action, even ifyou have already expended it in this encounter. Draconic Resistance 16th level : Choose one type of damage you can deal with your draaon breath power. This movement does not provoke opportunity attacks.
Whirling Dragon Honorable Blade Attack 10 You whirl your blade in a circle around ,, and elemental power radiates frol1l 'our weapon 10 sear ,our foes. The damage is the same type you deal with your Draconic Blade.
Miss: Half damage. However, some dragonborn clans do maintain strong primal traditions, revering drake and dragon spirits, living in harmony with the often harsh nature spirits of their homelands, and producing heroic barbarians, wardens, and less often, shamans or druids. Also, lone dragonborn living in isolation sometimes gravitate toward the barbarian class. Dragonborn barbarians are often the leaders of families or clans that follow primal ways, but they're also found among more civilized dragonborn as the descendants of a totemic fighting order that dates back to Arkhosian times.
See the Arkhosian Totem Rager background, below. By contrast, dragonborn wardens are found almost exclUSively among primal clans. The Ufespirit feature complements the natural leadership abilities of dragonborn even though it doesn't rely on high Charisma. Dragonborn of both classes typically have an unusual relationship with some kind ofprimal spirit, whether it's a bond formed at birth or the result of an encounter later in life often as part of a coming-of-age ceremony.
The nature of that spirit usually has a Significant impact on the character's choice of class features and builds: A guard drake spirit makes a fine protector spirit companion for a dragonborn shaman, while an ambush drake spirit is more like a stalker spirit.
The order was shattered before the fall ofArkhosia, after being infiltrated and corrupted by infernal spies loyal to Bael Turath. The imperial priests of Erath is declared the totem ragers to be in league with devils and the empire's enemies, and the order was offiCially disbanded and outlawed.
It survived only in small groups that continued to meet in secret. In this form , the totem ragers survived the fall of the empire, and you are one of its few, scattered heirs. This tradition has long outlasted the imperial authority that declared it outlaw, so there is little need for secrecy-but the scattered members ofyour order have practiced secrecy for so long that it is a well-ingrained habit. You might choose to focus on daily rage attack powers that evoke draconic spirits, from ruBe drake's frenzy at 1st level to blue druBon ru8e at 25th.
Ifyou can't find an appropriate rage power at a given level, consider renaming and reflavoring an existing power, so frost wolf ruBe at 5th level might become white dra80n m8e in your hands. It might be a furious spirit that has fueled a powerful inner rage in you for your whole life, or a loyal guard drake spirit that chose you to protect your family or clan.
Or it could be something more akin to a fang titan drake, a beast of tremendous power that wants you for some great purpose that you're not yet aware ofor prepared for.
What manifestation of the spirit drake at your birth made the spirit's choice clear to those around you? Perhaps it sent a living drake to brood your egg. How were you raised in accordance with the drake spirit's wishes? Were you segregated from other children as a mark of your special calling? Or did your parent simply watch you carefully but otherwise allow you to lead a normal childhood? Your clan followed this ancient tradition , and you learned your primal magic in communion with this dragon spirit.
Or you might have been a barbarian thane who channeled the dragon totem's power to lead your clan before some circumstance separated you from your people. This background element works for any primal class. You might want to choose powers that renect your dragon totem, or change the navor of the powers you select to give them a draconic edge.
You have an affinity for those spirits-primal beings that don't take human or animal shape, but roar in the wind and pulse in the harsh light of the sun. Because of that affinity, you were the protector of your people, able to summon those spirits with a word to scour your enemies from the earth in a terrible storm. But now you are cut off from those spirits and from the people you used to defend.
Why did you leave? Perhaps you failed in your duty, and you have no clan left to protect. Perhaps the spirits ofstorm and sun summoned you from your home in pursuit of a larger purpose. Or you might simply have grown tired of your responsibility and become curious about the world beyond your clan's lands. Without the spirits ofyour native land, your primal magic is not as strong, but neither is it entirely absent.
Other spirits of weather and the land respond to your call, just more slowly. With time, perhaps, you will learn to control the mightiest forces of nature wherever your travels take you. The catastrophic dragons embody the destructive forces of nature, but even the blue dragon is a living incarnation of the storm.
Your mastery of primal magic has led you to this path: Like these dragons, the power of the storm flows in your blood and erupts in your breath. Your allies in the spirit world are draconic spirits of wind, lightning, and thunder, heeding your call to rebuke your enemies, carry your allies on the wind, or transport you through the storm.
As you advance on the path of the storm dragon, your appearance changes to reflect the nature spirits you commune with-you might develop the blue scales and prominent horn of a blue dragon , or something of the churning elemental appearance of a typhoon dragon.
By the time you reach the end of the path, wings sprout from your back, and you fight with all the savagery of the storm dragon.
Thundering Action 11th level : When you spend an action point to make an attack, you can push each target you hit with that attack a number of squares equal to your Charisma modifier and knock each target prone. Soul of the Storm Dragon 16th level : Your primal powers ignore the target's resistance to lightning or thunder.
Betrayed by his companions while sailing through the deep Astral Sea, he was thrown overboard and stranded an immeasurable distance from any land or sign of civilization. His treacherous allies sailed the ship away, sure that they were rid of Basharak forever. Five years later, the first of the hero's betrayers met his end.
Over the course of the next decade, Basharak hunted each one down, killing them where they stood. Each time, he approached without a word, drew his sword and attacked, dispatched his foe quickly, then turned and set off in pursuit of the next betrayer. When they were all dead, he set upon a new adventure as though nothing had happened. The length of time it takes to complete a task is immaterial. If something is worth dOing, it's worth spending fifteen years to accomplish, and if something is worth having it's worth waiting for-as long as necessary.
Basharak didn't launch into a monologue explaining the ordeals he had suffered in pursuit of his quarry, as though he expected to be admired for the length of his pursuit. He simply did what he had come to do and moved on to the next task. And waiting an hour for a friend to arrive at a tavern doesn't matter, if the friend is worth seeing. Storm Dragon Attack 11 You spread win8s ofli8htnin8. Imockin8 your foes away as you take to the air. Reflex at 21st level. Effect: You can fly your speed.
You fly 10 squares. Dragon Storm Storm Dragon Attack 20 Your weapon is the thunder of the storm, and as you call upon it. Li8htnin8 strikes your foes, and the storm winds buffet enemies and allies alike, allowin8 you to position them as you please. Effect: The burst creates a zone that lasts until the end of the encounter. An enemy that starts its turn in the zone takes 10 lightning damage. Whenever a creature starts its turn in the lone, you can slide the creature 1 square as an immediate interrupt.
When you use your draaon breath racial power, you can choose to use this damage type rather than the normal damage dealt by the power. Only one damage type applies for a given dragon breath attack. Special: You can take this feat more than once. Each time you select this feat. You can use some of these to spice up your character's vocabulary, making sure that everyone at the table remembers your character is a dragonborn.
Often used as a reminder to courage. In addition, ifyour draaon breath power deals damage of the same type as your Dragon Magic class feature gives you resistance to, you gain the following benefit: Whenever you take damage of the type dealt by your draaon breath after the damage dealt is reduced by your resistance , you regain the use ofyour draaon breath if you have already expended it in this encounter.
In addition, when you use an invoker at-will attack power that has a burst area of effect, you can choose to make it a close blast 3 instead of an area power. The other effects of the power are unchanged. The extra damage increases to 4 at 11th level and 5 at 21st level. Prerequisite: Dragonborn, dra80n breath racial power Benefit: When you use your dra80n breath , you can choose to make it a close blast 1 instead of a close blast 3.
Ifyou do, add 2 to the damage roll. Increase this to 4 at 11th level, and to 6 at 21st level. Use this ability score for attack and damage rolls for your dragon breath from now on. Adaptable Breath feat Benefit: When you use your dragon breath you can choose for it to deal two types of damage. These damage types must be ones you are capable of delivering with your dragon breath.
That creature takes ongoing fire damage equal to your Constitution modifier save ends. The ongoing damage is the same type or types as the damage frOID your dragon breath.
Dragonborn Frenzy feat Benefit: When you use your second wind. Ifyou do not yet have a power of 12th level or higher. Add your Charisma modifier as a power bonus to your attack rolls and damage ro'lls against the enemy that reduced you to 0 hit points or fewer until the end of your next turn.
You must include the enemy who triggered the opportunity attack in the blast ofyour dragon breath. Each target hit by your draaon breath is dazed until the end of your next turn, and you push the target a number of squares equal to your Constitution modifier. Each creature that starts its turn in the zone or enters the zone takes 10 fire damage.
You can push each target hit by your draaon breath a number of squares equal to your Constitution modifier. That creature is weakened save ends. Prerequisite: 21st level, dragonborn , draaon breath racial power that deals acid damage, Corrosive Breath feat Benefit: Each creature hit by your draaon breath takes a -3 penalty to all defenses until the end of your next turn.
I1loodletting Weapon Dragonborn artisans take pride in their work, and this is particularly true ofweapon- and armorsmiths. The smith who crafts a warrior's gear shares in the glory of that warrior's deeds, while arming a soldier with inferior gear brings dishonor to the soldier and the smith alike. Dragonborn weapons, in particular, often incorporate bone and rock as well as metal. They seem oversized and often feature jagged, serrated blades.
The particular construction of dragonborn weapons suits them well for particular magical enchantments. Dragonborn maces and hammers are frequently jarring weapons.
Level 24 and -6 penalty. Frightful Weapon level H The blade of this axe is a terror to behold, as are the ja88ed wounds it causes. TriBBer: You hit a target with a weapon power using this weapon. Property: When you push a target with a weapon power using this weapon, you push the target 1 additional square.
Level 14 or 2 additional squares. Level 24 or 3 additional squares. Power Daily : Free Action. Tri88er: You push a target with a weapon power or a critical hit using this weapon. Effect: The target falls prone at the end of the forced movement.
Effect: Make a melee basic attack against the same target. If you hit, you deal no damage, but the target grants combat advantage until the end of your next turn. The items grant their full power only to dragonborn, though members of other races will find individual items useful. A dragonborn character of any class can make use of the items. This item set uses the rules for item sets presented in Adventurer's Vault 2.
To gain the benefits of a set. A stowed item for example. Wondrous items are an exception and need only be carried in order for a character to gain an item set's benefits. Standing outside the 0 command structure of the military, the Silver Dragons " Cl led small bands-effectively adventuring parties-in important raids against key targets in the war against Bael Turath.
History DC Each of the Silver Dragons carried a set of magiC items that made them more like their dragon namesakes. Their dragon breath was a terror on the battlefield, and they proved resistant to the mental attacks of their diabolical opponents. It's rumored that cursed or simply inferior versions of the regalia still exist, a danger to those who mistake them for the true items.
This silver scepter has a dra8on's head carved at one end. Its ma8ic focuses and enhances the power ofyour dra80n breath. Use this power as you use your dra80n breath power. Your dragon breath becomes an area burst 1 within 10 squares for this attack.
Level 25 or Area burst 2. Lvi 14 21, gp Lvi 24 , gp Item Slot: Head Property: When you are dazed or stunned, you can make a saving throw against one of those conditions at the start of your turn. Find your next game group! Learn the Basics of Roll Celebrate Evil Hat Month! All rights reserved. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others.
They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here. For more information on our use of non-essential Cookies, visit our Privacy Policy here. Advertisement Create a free account. The first PHB contains the eight iconic races of editions past, plus the 4e additions of Dragonborn and Tiefling. Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail.
Magic Edit Dragonborn have ancient traditions of magic, focusing on war, as well as divine, draconic, and elemental forces. The book introduces the dragonborn, dwarf, eladrin, elf, half-elf, halfling, human, and tiefling races, and the cleric, fighter, paladin, ranger, rogue, warlock, warlord, and wizard classes.
The book also covers general game rules and the basics of building a player character. Dragonborn Traits Your Draconic heritage manifests in a variety of traits you share with other dragonborn. James Wyatt.
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